Although I have experimented with fitness video games such as Wii Fit and Dance Dance Revolution, it was not until recently this semester in college that I played Just Dance 4 on my friend’s Wii. Overall, my experience was enjoyable and I even started to sweat after dancing through a few songs. I tried to stick with the easier-rated songs since it was my first time playing the game but I found the more intermediate songs to be less challenging than I would have guessed them to be. At the end of my playing time, I walked away with a few laughs with my friends and some sweat on my forehead. All in all I really liked Just Dance 4 and would happily play it again.
In terms of what Bogost described in his writing, Just Dance 4 provides external benefits from playing the game. As a player I not only achieve points on the screen for accurate dance moves but I also achieve a higher heart rate. If I were to play Just Dance 4 long enough and in a consistent time span, I would be achieving ‘weight loss points’ on my body, outside of the screen. This separates Just Dance 4 into it’s own category of video games since not every game has a dual goal in two different realities.
As discussed in class, this type of media has evolved to become more interactive. Although Just Dance 4 is not the first video to require physical activity, it still resides within the same category of the first. Just Dance 4 gives you a hidden workout behind the catchy, recent jams and fun yet challenging dance moves. Also, the freedom of only holding a small Wii remote makes the game more universal.